AI Insights · Timothy · April 2025
Top 5 Educational Games Performance in Peru, Q1 2025
Explore the performance trends of the top educational games in Peru for Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the educational games market in Peru experienced varied performance across the top five applications on a unified platform. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users.
Lingokids - Play and Learn from Monkimun Inc saw a peak in weekly revenue at around $3K in early January, with a slight decline toward the end of the quarter. Downloads fluctuated, peaking at 10.7K in early February, while active users showed a steady rise, reaching over 18K in early March.
Buddy.ai: Kids Learning Games experienced a consistent weekly revenue of approximately $1.5K, with downloads peaking at 11.1K in early March. Active users increased significantly, surpassing 18K in the same period.
LogicLike: Kids Learning Games from Massiana maintained a modest revenue, peaking at $762 in early February. Weekly downloads and active users showed a downward trend, with downloads dropping to 1.2K by late March and active users declining to 3.3K.
Speech Blubs: Language Therapy by Blub Blub Inc. had a steady revenue, peaking at $527 at the end of March. Downloads saw a notable rise to 770 in early March, while active users increased to 533 by late March.
Keiki Learning games for Kids from BENIPOL LIMITED experienced a surge in downloads, peaking at 6K in mid-March. Revenue also saw a peak at $595 at the end of March, with active users reaching 2.8K in mid-March.
These trends reflect the dynamic nature of the educational games market in Peru. For more detailed insights, visit Sensor Tower.